Kylie Peppler engages in research that focuses on the intersection of arts, making, and interest-driven learning. She was an advisor to the Connected Learning Research Network and a member of the 2016 and 2017 National Educational Technology Plan Committee. Kylie specializes in the design of new technologies to support learning and participation within traditionally minoritized populations.
Yao Du is a doctoral student in Informatics and the focus of her research lies at the intersections of interaction design for children with communication impairments, service design for speech language pathologists, and game design for therapy activities through touch-based and voice-based interfaces.
Jamieson is the communications manager for the Connected Learning Lab. He is responsible for the biweekly connected learning newsletter, the blog content on the Connected Learning Alliance website, the CLL’s social media presence, and the registration process for the annual Connected Learning Summit. Jamieson brings eight years of experience in public affairs from serving in the military, which includes two deployments overseas. Jamieson holds a master’s degree in communication from the University of Hawaii at Manoa.
Krithika is a PhD student in Informatics with a background in Computer Science and the Learning Sciences. As part of the Minecraft Research project, her research is focused on analyzing how social norms are constructed in response to newly designed mediation approaches in the online community.
Reginald received their B.A. in Political Science, M.S.Ed., M.P.A., and Cert. in Community College Teaching from Binghamton University between 2015 and 2017. During their graduate studies, Reginald worked in student affairs roles and volunteered with several nonprofit organizations. Now at UCI, under the advisement of Katie Salen Tekinbaş, Reginald’s current research involves eSports communities and their relationships to higher education and philanthropy.
Amanda is the Research Manager of the Connected Learning Lab. Building on her experiences as a statistician at the Center for Research on Information Technology and Organizations (UC Irvine) and a program coordinator at a local education nonprofit, Amanda serves as the data and research manager for the Lab’s research projects. She holds a Masters degree in Demographic and Social Analysis from UC Irvine.
June Ahn co-designs technology with community partners for diverse learning contexts. He has engaged in research-practice partnerships around emerging technologies including social media, alternate reality games, and data visualization platforms.
Richard Arum is an expert on the legal and institutional environments of schools, social stratification and digital education. His work focuses on student work habits, teaching and curriculum, and the development of critical thinking skills.
Mizuko (Mimi) Ito is a cultural anthropologist, studying youth new media practices in the U.S. and Japan. She led the MacArthur Foundation Connected Learning Research Network and Digital Media and Learning Hub, and is co-founder of the nonprofit, Connected Camps.
Kurt Squire is an expert on learning with technology. He has directed several game-based learning projects, ranging from ARIS, a tool for place-based mobile app development, to ProgenitorX, a game about saving the world from zombies through stem cell technology.