Candice Odgers is a developmental psychologist who studies adolescents’ mental health and development. Her research team tracks adolescents’ daily mental health and device use via smartphones and has built new virtual tools for capturing the neighborhoods where children live and attend school.
Rebecca Black is an associate professor in the department of Informatics at the University of California, Irvine. She received her Ph.D. in Curriculum and Instruction from the University of Wisconsin, Madison in 2006 and her M.A. in Applied Linguistics from the University of Massachusetts, Boston in 2002. Her research interests center on how young people, particularly those who feel marginalized in traditional academic settings, are using new technologies to learn, create, and communicate.
Stephanie Reich is a community psychologist studying contexts that support children’s development. Her research focuses on children’s direct and technologically mediated interactions with family, peers, and educational settings.
Kylie Peppler engages in research that focuses on the intersection of arts, making, and interest-driven learning. She was an advisor to the Connected Learning Research Network and a member of the 2016 and 2017 National Educational Technology Plan Committee. Kylie specializes in the design of new technologies to support learning and participation within traditionally minoritized populations.
June Ahn co-designs technology with community partners for diverse learning contexts. He has engaged in research-practice partnerships around emerging technologies including social media, alternate reality games, and data visualization platforms.
Richard Arum is an expert on the legal and institutional environments of schools, social stratification and digital education. His work focuses on student work habits, teaching and curriculum, and the development of critical thinking skills.
Mizuko (Mimi) Ito is a cultural anthropologist, studying youth new media practices in the U.S. and Japan. She led the MacArthur Foundation Connected Learning Research Network and Digital Media and Learning Hub, and is co-founder of the nonprofit, Connected Camps.
Kurt Squire is an expert on learning with technology. He has directed several game-based learning projects, ranging from ARIS, a tool for place-based mobile app development, to ProgenitorX, a game about saving the world from zombies through stem cell technology.
Constance Steinkuehler’s expertise is on cognition and learning in multiplayer online games and esports. Her research interests include games and literacy, science reasoning, collaboration and competition, and social and emotional well-being.
David Theo Goldberg’s expertise includes political theory, race and racism, ethics, law and society, critical theory, cultural studies and digital humanities. He is executive director of the Digital Media and Learning Hub.
Katie Salen is a designer working at the intersections of youth, online play, and learning. Her research focuses on various aspects of social-emotional learning in online game communities, including conflict resolution, peer mediation, collaboration, and problem-solving.
Julie Herrick joined the CLL team in 2018 as the program administrator. She brings nearly two decades of experience in nonprofit administration and event planning. She holds a bachelor’s degree in organizational leadership from Chapman University.
Assistant Director, Digital Media and Learning, UCHRI
Claudia Caro Sullivan is a developmental psychologist and progressive educator specializing in creating innovative multidisciplinary initiatives for life-long learning. She holds an EdM in human development and psychology from Harvard Graduate School of Education and a BA in social sciences from UC Irvine. Claudia principally oversees the production of the Connected Learning Summit.
Kathy Honda is the Program Administrator for the Connected Learning Lab. Kathy has over 15 years of experience in grant management and professional administration, both in the education and nonprofit fields. Kathy holds a BA from the University of California, Los Angeles.
Jamieson is the communications manager for the Connected Learning Lab. He is responsible for the biweekly connected learning newsletter, the blog content on the Connected Learning Alliance website, the CLL’s social media presence, and the registration process for the annual Connected Learning Summit. Jamieson brings eight years of experience in public affairs from serving in the military, which includes two deployments overseas. Jamieson holds a master’s degree in communication from the University of Hawaii at Manoa.
Amanda is the Research Manager of the Connected Learning Lab. Building on her experiences as a statistician at the Center for Research on Information Technology and Organizations (UC Irvine) and a program coordinator at a local education nonprofit, Amanda serves as the data and research manager for the Lab’s research projects. She holds a Masters degree in Demographic and Social Analysis from UC Irvine.
Jason is pursuing his PhD exploring cognition in teams of humans and machines. Through his current work observing elite esports players, he aims to improve understanding of how teams working through computers communicate and learn to focus attention.
Jeseok Lee is a Ph.D. student studying social behavior of esports game players. He investigates players’ in-game behavior pattern and seeks for a connection to other aspects of their life. Currently, he is applying machine learning methods to analyze complicated patterns of collaborative behavior when people play cooperative games.
Jessica Callahan is a graduate student in sociology, studying culture and alternative forms of family making. She is also interested in narrative and is part of a research project on identity and victimhood in contemporary forms of storytelling in advocacy efforts.
Yao Du is a doctoral student in Informatics and the focus of her research lies at the intersections of interaction design for children with communication impairments, service design for speech language pathologists, and game design for therapy activities through touch-based and voice-based interfaces.
Krithika is a PhD student in Informatics with a background in Computer Science and the Learning Sciences. As part of the Minecraft Research project, her research is focused on analyzing how social norms are constructed in response to newly designed mediation approaches in the online community.
Reginald received their B.A. in Political Science, M.S.Ed., M.P.A., and Cert. in Community College Teaching from Binghamton University between 2015 and 2017. During their graduate studies, Reginald worked in student affairs roles and volunteered with several nonprofit organizations. Now at UCI, under the advisement of Katie Salen Tekinbaş, Reginald’s current research involves eSports communities and their relationships to higher education and philanthropy.
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