Candice Odgers is a developmental psychologist who studies adolescents’ mental health and development. Her research team tracks adolescents’ daily mental health and device use via smartphones and has built new virtual tools for capturing the neighborhoods where children live and attend school.
Rebecca Black is an associate professor in the department of Informatics at the University of California, Irvine. She received her Ph.D. in Curriculum and Instruction from the University of Wisconsin, Madison in 2006 and her M.A. in Applied Linguistics from the University of Massachusetts, Boston in 2002. Her research interests center on how young people, particularly those who feel marginalized in traditional academic settings, are using new technologies to learn, create, and communicate.
Stephanie Reich is a community psychologist studying contexts that support children’s development. Her research focuses on children’s direct and technologically mediated interactions with family, peers, and educational settings.
Kylie Peppler engages in research that focuses on the intersection of arts, making, and interest-driven learning. She was an advisor to the Connected Learning Research Network and a member of the 2016 and 2017 National Educational Technology Plan Committee. Kylie specializes in the design of new technologies to support learning and participation within traditionally minoritized populations.
June Ahn co-designs technology with community partners for diverse learning contexts. He has engaged in research-practice partnerships around emerging technologies including social media, alternate reality games, and data visualization platforms.
Richard Arum is an expert on the legal and institutional environments of schools, social stratification and digital education. His work focuses on student work habits, teaching and curriculum, and the development of critical thinking skills.
Mizuko (Mimi) Ito is a cultural anthropologist, studying youth new media practices in the U.S. and Japan. She led the MacArthur Foundation Connected Learning Research Network and Digital Media and Learning Hub, and is co-founder of the nonprofit, Connected Camps.
Kurt Squire is an expert on learning with technology. He has directed several game-based learning projects, ranging from ARIS, a tool for place-based mobile app development, to ProgenitorX, a game about saving the world from zombies through stem cell technology.
Bill Maurer is a cultural anthropologist who conducts research on law, property, money and finance, focusing on the technological infrastructures and social relations of exchange and payment.
Constance Steinkuehler’s expertise is on cognition and learning in multiplayer online games and esports. Her research interests include games and literacy, science reasoning, collaboration and competition, and social and emotional well-being.