We research, design, & mobilize learning technologies in equitable, innovative, and learner-centered ways.

What is Connected Learning?

Connected learning combines personal interests, supportive relationships, and opportunities. It is learning in an age of abundant access to information and social connection that embraces the diverse backgrounds and interests of all young people.

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Just Released

Asset and Action-Based Approaches to Civic Learning: A Review of Frameworks, Evidence and Approaches

In the News

Connected Learning Resources

Research Tools

The Connected Learning Research Tools site features tools and instruments from 11 connected learning studies and projects.

Youth Connections for Wellbeing

The YCW project seeks to identify, support, test, and communicate new digital strategies for tapping young people’s insights, agency, and technology engagements to support wellbeing.

Raising Good Gamers

The Raising Good Gamers initiative was created to catalyze positive change in the culture and climate of online gaming for youth.

Affiliated Labs

Connecting the EdTech Research EcoSystem (CERES)

CERES is aimed at reducing growing inequalities in children’s learning and development and increasing access to education for children with disabilities.

Games Learning Society

The Games+Learning+Society (GLS) center is one of the longest standing games-for-impact research & development centers in the world. GLS is the premier center for transdisciplinary research and innovation in games and interactive media for learning, behavioral and social change.

Made with Play

Made with Play supports the research and design of online, play-based environments for youth. We center youth voice, equity, and inclusion in the creation of healthy, caring, kid-powered communities.

Creativity Labs

The Creativity Labs brings together educators, designers, artists, and learning theorists interested in constructionist and design-based learning. We focus on computational tools that support learning by leveraging youths’ interests in digital culture, design, and making.